kylehoover-resume.docx | |
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Kyle Hoover
hooverkyle.weebly.com
[email protected]
909.633.8556
Software
Autodesk Maya 2015, Autodesk 3DS Max 2015, Unreal Engine 4, Unity 4, xNormal, Substance Painter, Quixel Suite, Pixologic ZBrush, Adobe Photoshop CC
Skills
3D Modeling (Photo-Real, Environment, Prop, Vehicle, Character, High to Low Poly Projection), Blueprints, Scripting, Texture Mapping, PBR Materials, Animation, Dynamics, Rigging and Rendering
Creative Experience
Dark Rift 08/2016 - Present
3D Artist
- Create environment assets in order to enhance level awesomeness
- Retopologize and optimize assets to reduce hardware combustion ratio
Albatross Game 03/2016 – 03/2016
Freelance Artist
∙ Deliver quality 3D assets based on concept art and included color palette
∙ Keep constant contact with team lead to ensure satisfaction
Art Institute of Inland Empire 01/2015 – 09/2015
Tutor College Students in Maya, 3DS Max, and Photoshop
∙ Teach and demo fundamentals of modeling, animation, and image manipulation
∙ Troubleshoot students’ problems with software
One on One Tutoring 10/2012 – 01/2015
Tutor for All Ages (K-12, College Level Classes, SAT Prep)
∙ Review difficult homework with students
∙ Utilize fun and memorable strategies for effective learning
∙ Input student’s information and progress in ACT! Database
Work Experience
WyzAnt - Tutor 02/2012 – 10/2012
George’s Sierra Shell - Cashier/Utility 01/2011 – 04/2011
Abercrombie & Fitch - Stock/Inventory 08/2008 – 08/2010
Education and Training
Art Institute of California - Inland Empire 2012 – 2015
∙ Bachelors of Science - Game Art and Design
∙ Multiple President’s List and Dean’s List Honors
∙ 3.66 GPA