I loved the retro-futuristic style of Fallout: New Vegas, so I decided to make the Laser RCW. Included is the concept art created by Bethesda Softworks that I used for reference. I used Maya for the modelling, xNormal for bakes, and Photoshop for texturing.
I made these three modular buildings for a game that is still in development called Albatross. Software used was Maya for modeling, xNormal for initial bakes, and Substance Painter for texturing and secondary bakes.
Check out albatrossgame.com for more info!
Check out albatrossgame.com for more info!
These are a few miscellaneous props I had fun creating. They were all made using Maya for modelling, xNormal for baking, and Photoshop for texturing.
This was a fun piece I made after playing The Last of Us. Included is the concept art created by Naughty Dog that I used for inspiration. Software used was Maya, xNormal, Photoshop, and dDo.
These two props were studies I made when I was first playing with the Quixel Suite. Modeled in Maya, baked with xNormal, and textured with dDo exclusively.